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One of the projects I worked on at Light & Wonder was a game called Banker's Breach. I was responsible for creating a win sequence from scratch. I designed all the assets in Photoshop and animated them in Spine, utilising primarily stepped curve animation.All art and animations belong to Light & Wonder.software used: photoshop, spine
My first project at Light & Wonder included creating a full suite of animations, including character movements, symbol animations, jackpot picker symbols, and the backgrounds.Additionally, I was responsible for creating the free spins message box and the bonus symbol static assets.All art and animations belong to Light & Wonder.software used: photoshop, spine
Successful art test for Light & Wonder. I was tasked with creating a cohesive set of assets, including two High symbols and a Wild. I also developed a background sketch to establish the composition and atmosphere, demonstrating my ability to match a cinematic style while meeting the technical needs of mobile iGaming.software used: photoshop, procreate, spine
I had a great opportunity to work with Flash Cat Games studio on their debut title, Talespinner. My role included concept art, final illustration, and animation for a few enemy types, as well as an illustration of a mountain pass background.Talespinner Steam pageAll art and animations belong to Flash Cat Games.software used: photoshop, spine
Fan art of Melinoe from Hades 2 by the Supergiant Games.software used: photoshop, after effects, spine
Fan art of Lik-Rifa, the dragon-god from John Gwynne's book, The Shadow of the Gods. I created this painting with the intention to practice my 2D animation skills in Spine; my goal was to have an idle and a power-up animation. This is my very loose interpretation of this character and how I pictured her, even though her description in the book is a bit different.software used: photoshop, after effects, spine